Friday, May 29, 2009

Massively Multiplayer Online Blues



I know there isn't really that many MMORPG gamers, maybe around oh say 25 million guessing off the top of my head (nearly 1/4th is 2nd accounts and bots k thx). But today I was having a bit of old school EverQuest nostalgia. So I went to multiple forums and was looking around trying to find a MMO that is out right now and active into real actual raiding, maybe some /duel thrown in. Wow was I sadly disappointed. The closest thing currently to raiding on a massive scale with some half decent pvp is Lineage 2. Now back when it first came out I tried it out, and it was the most god awful grind fest in all of the MMO market at the time. Plus you had dozens of bots running around doing what ever they pleased. Remember back in the golden days around 1998 when you could just go to any gaming store and see a neato looking box buy it and it was the bomb? That isn't the story anymore obviously because most mmo's are being put up for digital distribution.

Now I can admit that games back in 1998-2004 were far from perfect.

My list of issues with those games:

  1. Lack of Cheater Moderation
  2. Absolute Forced Grouping
  3. Always waiting for a new patch or expansion to make my life easier.

In fact #3 is a very complex subject for me because there is so much history to it. Every time I would see what was coming up in a new expansion (DAoC, EQ1, WoW) I would think okay here comes the list of things that make my life in this game a hell of a lot easier. So basically I was paying for a handicap that everybody else was paying for. So when everybody else gets these expansion luxuries it becomes the norm and leaves you feeling the need for another expansion and this completes the vicious cycle. This is why expansions are destroying the core games, obviously these companies are focused on making money and nothing else but if they would take the time to remember what makes a good game then they would in turn make profits because it would have the players absolutely hooked, not just hanging on because there isnt anything else out there that can meet the standard of not being a WoW clone but being something new and refreshing.

Here is my list of reasons why MMO's cant be like in the Golden Age of MMO's.

  1. Too much focus on graphics.
  2. Too much focus on solo play.
  3. Lack of working on existing content for the long term.
  4. Believing PvP and PvE are the only two play styles.
  5. Features in-game only for financial competition with other MMO's not added just for fun.

#1 Summary - Okay lets face it every damned developer out there is too focused on keeping up with the most top notch graphics that the latest graphics card can provide. If they would focus on graphics that were medium grade they would have a larger player base to gain profits from. How many times have you bought a game thinking omg it looks so sweet and get home to play it and then guess what.. that's all it is is looks. It's like a dumb blond with no brains then you discover in your nudeness that this blond has a penis. Sure it looks nice with its clothes on but you cant have any fun with it because of the scariness of whats under the looks.

#2 Summary - Ya sure solo is very nice because its a pain in the butt to get into a group and find out that that group is a bunch of douchebags that just keep spamming damage meters every 5 seconds and screaming on the top of a mountain how much your gear sucks compared to theirs which is obviously a challenge to your ability to ninja loot or rig up a raid where you win something by default. A high level character should be the crowning achievement of the MMO that you are playing, it shouldnt be when the game is actually starting. You can invest as much time as you want as a solo player at max level but the average joe dumb ass that is only on for 1 hour a day with his douchebag friends somehow manage to scream their heads off for 1 hour a day and get gear thrown at them to make them shut the hell up.

#3 Summary - Wow omg no way a new expansion... sooo what about all this other crap that needs to be worked on? Oh you will get around to that when you "feel" like it. I guess you will "feel" like it when you are rolling around in a pile of cash before you log onto your character for 1 hour scream your damn head off and get gear thrown at you. If the dev's would just work on the content that is already there they wouldnt have to spend so much money on these complete idiots of dev's that take 10 years to "balance" classes to where they can function in both PvE and PvP. I mean there is no way that you can balance a priest against a warrior, think about it you have a catholic priest fighting against a buffed out kickboxing fighter. There just aint no winning for the priest I am sorry. Add some realism for christ sake.

#4 Summary - Back in MMO's prime I didnt even hear the phrases PvP or PvE. I probably first heard of PvP because not many people was doing it and what else are you going to call a player fighting another player. There are many elements to the game if you dont add labels on it and say okay todd is going to kill a monster and do some lame ass repetitive quest this is the PvE aspect of the game. But when todd gets pissed off at mike for killing the mob first he starts the PvP aspect of the game. Way to sum up whats supposed to be "dynamic gameplay", wow I would have never guessed that having 2 different aspects of the game would be considered "dynamic".

#5 Summary - This is self explanitory, its like looking at two boxes and one says ya you kill 1 person every 10 min in a certain specific way. Then you look at the Age of Conan box and it says OMFG you get to kill THOUSANDS of people with anything you want!!! This ranges from a toothpick to an atom bomb. Hell you can even ride a damn elephant if you want just give us your money sucka!

Currently I am still looking for a MMO that contains raiding on a massive scale that me and my fiance can play, I dont think I will be able to find it apart from the many themepark MMO's out there.

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